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The Future of Successful Learning is Video Games
How a Switch game instantly revolutionized sports and opened new doors
About a month ago, a new Nintendo Switch game came out and surprised the world: Ring Fit Adventure.
This game gamified working out and demonstrated that working out can be fun for anybody.
Some people love working out. I don’t. But I do like games and I own a Switch so I gave it a go and the reviews were right: this game is good.
It is simple at its core. You have to run on the spot to allow your character to move and battles against monsters are handled by doing different kinds of tasks such as squats, pulls and such. The level of difficulty can be adjusted to fit the player’s fitness.
It allows brings working out home to those who feel afraid or lack the motivation to go to the gym.
But above all, it made it fun.
Let’s face it. What is good for us usually isn’t “fun” and the only people succeeding in their field are the ones who enjoy the tasks.
Athletic people love working out, polyglots love learning languages, successful chemists love doing experiments. Artists love their craft. The list goes on.